The Keys Class
Keys class was born from the frustration of not being able to remember the strings for various keyboard or gamepad inputs as well as an attempt to prevent errors due to typos. Its primary purpose is to enable autocomplete for the various cInput functions which require the names of inputs as strings.
"What's the string for the
#symbol? I can't remember if it's
While this documentation makes heavy use of the Keys class, and recommends you do as well, its use is completely optional.
Keysclass can be found in
cKeys.csif you have access to the source code (cInput Pro only).