Most of the setup is done for you if you import the
.unitypackage file or import cInput from the Asset Store. Nevertheless, cInput should only take--at most--the following number of steps to be ready for use in your project:
- Use the
Edit -> Project Settings -> cInput -> Setup InputManager Assetmenu command in the Unity Editor to create an
InputManager.assetfile designed to work with cInput.
cInput.cssomewhere in your
Assets/Pluginsfolder (or a subfolder of that directory) and it will automatically be accessible from your other scripts. This step should happen automatically if you imported the
- cInput comes with some optional helper classes which can make it easier to do certain things, such as the
Keysclass which gives you autocomplete on key names. These should also go somewhere within the
Assets/Pluginsfolder. Again, this should happen automatically if you imported the
That's it! You're now ready to start using cInput in your project.