GetKeyDown

bool GetKeyDown(string description)
bool GetKeyDown(int descriptionHash)

Parameters

description: The name of the key, as defined in SetKey().
descriptionHash: The hashcode of the name of the key, as defined in SetKey().

Returns

bool: Returns true only once each time the key is first pressed down.

Description

Use this to determine if a key has been pressed during this frame. GetKeyDown() returns true only once when the key is first pressed down.

The use of GetKey() is recommended if you want to trigger an event repeatedly while the key is being held down, e.g., for continuous movement.

Example

// prints the message just once when the player starts pressing the key if (cInput.GetKeyDown("Jump") { Debug.Log("You pressed the jump button!"); }

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